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Sims 2 Dlya Vzroslih

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Sims 2 Dlya Vzroslih Average ratng: 7,0/10 1223 reviews

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•: December 7, 2005 •: January 13, 2006 Mode(s), The Sims 2 is a 2004 developed by and published. It is the to.

The game has the same concept as its predecessor: players control their Sims in various activities and form relationships in a manner similar to. The Sims 2, like its predecessor, does not have a defined final goal; the gameplay is.

Sims have life goals, wants and fears, the fulfillment of which can produce both positive or negative outcomes. All Sims age, and can live to 90 sim days depending on the degree to which their aspirations are fulfilled. The Sims 2 builds on its predecessor by allowing Sims to age through six stages of life and incorporating a engine.

Although gameplay is not linear, storylines exist in the game's pre-built neighborhoods. Pleasantview is based 25 years after the town in the original The Sims. Strangetown's storyline is based on the supernatural, and is loosely connected with Pleasantview. Veronaville's characters are based on characters.

The Sims 2 was released on September 14, 2004 for Microsoft Windows. A to was released on June 17, 2005. Eight expansion packs and nine stuff packs were subsequently released. In addition several console versions have been released.

The Sims 2 is offered on mobile platforms, with manufacturers such as Nokia offering The Sims 2 from the. A sequel,, was released in June 2009. The Sims 2 was a commercial success, selling one million copies in its first ten days, a record at the time. During April 2008, The Sims 2 website announced that 100 million copies of The Sims series had been sold. The Sims 2 was well received by critics, gaining a 90% score from aggregators Metacritic and GameRankings. By March 2012, The Sims 2 had sold 13 million copies over all platforms with over six million copies, making it one of the. Contents • • • • • • • • • • • • • • • • • • • • • • • • • • • • Gameplay [ ] From the neighborhood view, the player selects one lot to play, as in The Sims.

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There are both residential and community lots, but Sims can only live in residential lots. Sims can travel to Community lots in order to purchase things like clothing and magazines, and to interact with NPCs and townies. The player can choose between playing a pre-made inhabited lot, moving a household into an unoccupied pre-built lot, or constructing a building on an empty lot. One novelty from The Sims is.

The player switches among the 'live' mode (default) to control Sims, the 'buy' mode to add, move or delete furniture, or the 'build' mode to rebuild the house. Buy and build mode cannot be accessed when on a community lot, but can be opened by using the neighborhood view. It is also possible to import neighborhood terrains from. The game contains some time-bound social challenges that provide a reward if successful. Sims can throw parties to gain aspiration points or invite the headmaster over for dinner in order to enroll their children in private school. Some expansion packs have new mini-games, like running a Greek house in University or dating in Nightlife. In Nightlife, each date is a challenge to keep both Sims as happy as possible while accumulating aspiration points.

Various other expansion packs introduce supernatural characters which Sims can be turned into, such as Zombies, Vampires, Werewolves, Plantsims, and Witches. Sims [ ] The main part of the game is to lead a Sim from the start of life to death.

A Sim will be born when a female Sim and a male Sim try for a baby. The mother will spend 3 Sim days (each day lasts 24 minutes though time can be sped-up) pregnant before giving birth to a baby. During Pregnancy, the belly does not expand gradually. Instead, every day, it 'pops' to a bigger size. Players can name the new Sim upon birth. The baby's appearance and personality will be based on the genetics of its parents (though the baby's appearance is hidden until it becomes a toddler).